RTT – Reasoned Take on the Debate

As we have watched so many bloggers with opinions on PenTile technology it was refreshing to see this blog by Robert at  RTT on PenTile OLED technology.  http://bit.ly/upovsk

We were impressed at the effort that he put into his image simulations and how clearly he explained his testing. His simulations are reminiscent of some of the simulations that Nouvoyance had done before we had the luxury of building real displays.

Using what he has done will help people get some idea of what a 720 HD PenTile OLED will look like before laying hands on the real thing.  While there are 3.1 inch PenTile OLED displays in the market that are more than 300 ppi, they are not 4.65-inch diagonal.  The way that users will see such a large diagonal display is far different from how they will look at a 3.1 inch 300 dpi version.

Please read this an judge for yourself.

 

Blog in Mandarin regarding PenTile OLED

While I have responded to several blogs that appeared in English it would appear as though there has been misinformation also published in Mandarin.  Today’s blog would like to respond to one of the more detailed blogs that appeared a last year (10/26/10) by Shan-Shan as Shan Shan’s Diary – 分类: 科技时代 |字号 订阅   (http://bit.ly/heD5HL)

之前有回應過一些部落格文章, 但他們皆是英文的, 也許在有些中文部落文中會有些許誤導的資訊. 今日文章即將針對過去一年中, 其中一篇較詳盡的部落文作為解說. (10/26/10)

Shan Shan was certainly correct that PenTile technology can have some pattern visibility that can appear grainy when this technology is applied at too low of a resolution.  This is only evident when one displays solid fully saturated red color.  In general photos, videos and all unsaturated colors are not troubled by such issues with grainy appearance.

在”山山的日志”中, 山山在對某些 PenTile Technology的解說是正確的. 比如說, 在低解析度下, 有些圖像會呈現顆粒感, 但是, 這其實只會發生在全飽和紅色的區域; 在一般的相片, 影片和非飽和的影像是不會有這種顆粒感的狀況存在的.

Most of this blog deals with PenTile OLED that has an RGBG pattern.  The most significant error in this blog was the author’s attempt to guess how PenTile OLED would render an image of finely spaced white dots.  When he examined such patterns hew saw that we had rendered this with R, G, and B subpixels, but thought that this was some sort of error.  He defined what he thought should have been done and highlighted the problem that still existed with doing so.  His error was in understanding well enough how subpixel rendering is accomplished.

該文大

多數是針對 PenTile OLED 的RGBG 子像素排列. 該文最明顯的錯誤是, 作者嘗試猜測分析 PenTile OLED 如何渲染一個精細的點陣圖. 很清楚地, 作者並未真正的去做, 否則, 他會了解錯誤發生在哪裡. 作者預測一個黑白點陣圖像如下:

intended to look like:

 

Desired Image of White Dots

 

 

 

經過PenTile 顯示”應該”會如下,  並且要開啟藍色子像素, 他認為這是失敗的呈現.

Shan-Shan say should look like:

Shan-Shan Suggests this Rendering

但實際上, 原圖經過PenTile 顯示會如下圖:

 

 

 

 

 

 

Whereas, in reality it would appear as below.

Note that the luminance of green is 100%, while the luminance of both the red and the blue would be 50%.  The human vision system would see these as a well-balanced white chrominance and would see the luminance center just where you would have expected this to be.

在此請注意, 綠色子像素的亮度是100%, 紅和藍則是50%. 經過人眼系統後, 會巧妙平衡成白色的彩度(Chrominance), 並且亮度中心點會被調整至原本期望的位置.

Correct PenTile OLED Rendering for White Dots

The key to understanding PenTile technology is to understand that we do not confine subpixel addressing to just 2 subpixels, but can use up to 10 subpixels to render any given pixel.  PenTile algorithms take great care in placing the luminance center where it is intended to be located, but also uses adaptive filters to sharpen edges.  There is a bit more flexibility in where the center of chrominance is located, since the human vision system is far less capable of localizing the position of the center of chrominance.

了解PenTile Technology的主要關鍵是, 我們並不侷限只用兩個子像素來顯現原本的一個像素, 相對的, 我們使用, 甚至高達至10個子像素, 來渲染原本的一個像素. PenTile 演算法絕佳巧妙地將亮度中心放在它原本應該被置放的位置, 並且還使用了自適應濾波器來銳化邊緣. 也正因為人眼系統並無法準確地決定彩度的中心位置, 更為彩度中心位置添加了些靈活性.

Later in this article it speculates that PenTile OLED suffers from chromatic aliasing, where there is color error at edges.  This is not the case.  Surely if one zooms in to see individual pixels there will be one color at any edge, but this is no different than would be the case for legacy RGB stripe displays.

該文之後又推測PenTile OLED 在邊緣會有色差, 然而並不是這樣的. 當然吾人若將圖像放大去看每個像素, 邊緣會看似錯誤, 但是傳統RGB 顯示器也會有同樣的情形.

The last part of this blog quotes blogs by Ray Soniera of DisplayMate who compared the PenTile OLED in

the Nexus One to an iPhone display.   Quantization error seen in the Mars sunset and the color wedges was long ago realized by Mr. Soniera to be caused by the used of 5-6-5 color in this phones SW rather than 24-bit color that is built into all PenTile OLED and PenTile LCD displays.  Some users finally realized that this quantization only existed in gallery applications, but not elsewhere, and even disappeared when using the touchscreen, clearly removing the PenTile algorithms from any blame.

最後一個部分是, 作者引用Dr.Soniera 比較Nexus One 的PenTile OLED 和iPhone 顯示器. Dr.Soniera 其實早就明白, “火星日出和色彩漸進圖的量化誤差” 是手機的軟體本身使用5-6-5 color, 而非24-bit color 導致的.  PenTile OLED 和PenTile LCD 顯示器本身是使用24 bit color. 有些使用者後來甚至發現, 此量化誤差只發生於”影像應用程式”, 並不是每個地方都會發生. 這並不是PenTile 演算法的錯誤.

Mars Sunset from DisplayMateQuantized Color Bands

Quantized Color Wedges Due to 5-6-5 Color

DisplayMate also criticized the Nexus One display as being too saturated since it has a bigger gamut than sRGB.  In fact, this is a property of OLED, not PenTile.  OLED displays have a gamut that is close to NTSC gamut, which may well be more appropriate than sRGB for displaying video.

DisplayMate 也批評Nexus One呈現太飽和的顏色, 但這是因為相較於sRGB, 有較大的色域. 事實上, 這是OLED的特色, 並不是PenTile. OLED 顯示器有比較大並接近於NTSC的色域. 因此也比sRGB更適合撥放影片.

DisplayMate also concluded that the Nexus One phone and this display used dynamic color and contrast.  This again was an incorrect conclusion.  The reason he felt that this was being done was that R+G+B luminance did not equal white luminance.  The real reason for this was due to loading of the display power supply and had nothing at all to do with dynamic color and contrast.

DisplayMate 並下結論, Nexus One顯示器是使用動態色彩和對比. 再一次聲明這不是一個正確的結論. 他下此結論的原因是, R+G+B的亮度不等於W. 但主要原因其實是顯示器本身電源的負載, 和動態色彩和對比一點關係也沒有.

Please come to this blog to find the real information about PenTile technology.  This is considerable misinformation  about  PenTile technology being blogged today.  We are willing to admit our deficiencies where they may exist, but we strive to correct those inaccuracies, no matter what language in which they are being written.

 

請參見此部落格, 並找出真正有關PenTile Technology的資訊. 因為誤解導致此文如此陳述PenTile Technology. 如果有不足, 我們非常樂意接受指教批評, 但同時我們也會努力指正解釋被詮釋錯誤和曲解的地方, 無論該文是使用何種語言.

PenTile for OLED compare to PenTile for LCD

In reading a recent blog  http://bit.ly/sIanNL   I see that there still seems to be confusion on the value proposition for PenTile between OLED and LCDs.  It is very different between PenTile OLED and PenTile LCD.  While I have discussed this before in this blog, it is worth reviewing this one more time.

PenTile OLED – reduces current density to improve lifetime while maintaining display brightness

PenTile enables high resolution for OLED.  Due to limitations in the luminous efficiency of OLED materials there are tradeoffs between brightness and lifetime.  To maintain the brightness of an OLED display without compromising lifetime one has to reduce the current density, i.e the current per unit area of OLED material. OLED lifetime is very dependent upon current density.   PenTile eliminates one third of the subpixels and retains the same number of pixels, but when doing this one increases the fill factor of the display.  In other words, the ratio of emitting regions to nonemitting region of the OLED display is improved by having fewer subpixels.  The net effect is that the current density is reduced, improving the lifetime of OLED displays for comparable brightness.  Using subpixel rendering this is all possible without reducing the displays resolution as defined by modulation contrast ratio.

Since OLEDs only consume power where they are lit they are intrinsically lower power for all except images that are predominately white, which is the case even without using PenTile technology.  However, it consumes significantly more power to write white images with an OLED than an LCD.  On the other hand LCDs have a backlight that remains on all of the time and is only reduced in brightness for darker images based upon global dimming  techniques.  So, until you define the usage model you cannot say whether an LCD or an OLED panel will be more power efficient.

PenTile LCD – reduces power by about half in high resolution designs

The principal reason for using PenTile for LCDs is to save power.  Roughly half of the power can be saved as a result of

1. Improved open area (aperture ratio) which results from using fewer subpixels.  Transmissive regions increase in size while the area devoted to opaque transitors and capacitors remain as before, so the opaque regions are a smaller percentage of the total area of  display in a PenTile design.

2.  Clear (white) subpixels are regions where there is no color filter to absorb light.  Since photos, video, and ebook content is heavily weighted to white this becomes an important factor for saving power. ( Note:   I will discuss this in more detail in another blog soon.)

3.  A type of global dimming which we call Dynamic Backlight Control (DBLC ) looks at peak luminance of images as well as the presence of high luminance fully saturated color and uses this information to reduce backlight power without introducing color or clipping artifacts.

The net effect is that PenTile LCDs can save half of the power for high resolution designs.  This can improve both amorphous silicon as well as polysilicon LCD designs.

PenTile OLED in the new Galaxy Nexus

It was great to see the review from Charlie White from Mashable Tech of the Galaxy Nexus with the 720 HD PenTile OLED display  http://on.mash.to/vCBPxF

With that large size comes a gorgeous screen. If the term “1280 x 720-pixel Super AMOLED high-definition display” doesn’t mean much to you, suffice to say that even when a screen measures a huge 4.65 inches diagonally, that high number of pixels is still tightly packed onto the screen, resulting in an exquisitely sharp view. If a screen were any sharper than this, it would be hard to tell the difference unless you had super-human eyesight.

Milestone 100

From the time that a PenTile display first appeared in a KDDI phone using a Samsung PenTile OLED display, I began the count of products that used PenTile.  Identifying each of these products has presented some challenges, since not every product that has used a PenTile display has advertised the use of PenTile technology.  In some cases it was pointed out by customers and bloggers.  In others, I had to find the product on the shelf and examine it with my pocket microscope to be sure.  My guess is that I  may have missed some products that have used PenTile, but as of last Friday my running count came to a milestone of 100 unique products.  This included 79 smartphones, 17 digital still cameras, one mini-tablet, and 3 other miscellaneous applications.  This count includes both PenTile RGBG OLEDs as well as PenTile RGBW LCDs.  The adoption of PenTile technology has accelerated over this past year.  As the drive for ever increasing resolution outpaces the ability to achieve energy efficient high resolution solutions, PenTile technology will continue to find homes.

Will Increases in Processing Power Outpace PenTile RGBW LCD Savings in Display Power?

Recently I read with interest a string on PenTile technology at Howard Forums Mobile Community http://bit.ly/rDSNiJ where several good points were made and insightful questions were asked.  In today’s blog I will try to address a question that was raised here that jasaero rightfully said we have never addressed.

In the Howard Forums blog  rkeller62 making the point that as resolution continues to climb any pattern visibility becomes less apparent, much like the halftone in a magazine.  He also mentioned visual adaption, a process where the human vision system filters artifacts that do not do not contain data.  I had pointed out in a prior blog http://pentileblog.com/?p=879 that this adaption has happened with the jail bars of RGB stripe and is already happening for many with the checkerboard pattern of PenTile technology.

To this jasaero raised the valid question of whether or not we really needed all of that extra resolution that would be needed to avoid pattern visibility.  He pointed out that these extra pixels add to computational power that could well outweigh the power savings of PenTile RGBW LCDs. He argues that such computation power would have to increase in proportion to the increase in the number of pixels.

Let me begin with the question of whether or not we need all of those additional pixels.  My reply is that it depends upon how you use your smartphone.  Judging from the various blog entries on this topic, there are many who seem to value more resolution, so I can tell that these people would appreciate formats with more pixels.  The question is, at what point would resolution exceed the capability of the human vision system to see such patterns?

For this, I have the chart below showing resolution in PPI as well as cycles/degree of human vision.  The human vision system (HVS) doesn’t care about PPI, but rather sees cycles/degree—how many black and white line pairs can be fit into one degree of view entering your eyes.  Displays at a given PPI will have various levels of cycles/degree depending upon how closely one is accustomed to viewing this display.  In my chart, I make some assumptions about viewing distance by application, but we know from reading blogs that there are some who can accommodate (focus) on a display from extraordinarily close range.  If these people have good visual acuity at this range they will see things like pattern visibility that were not intended by the designers of this produce.  That is true for RGB stripe as well as PenTile technology.

If you have somewhat aging eyes it may well be that the 3.65”, 316 ppi, Nexus One when viewed at 30 cm would be beyond the limits of your resolution, but for normal vision we would need to go to 50 cy/degree to exceed useful resolution.  For those with visual acuity of 50 cy/degree, PenTile pattern visibility will totally disappear for the new Nexus Prime when it is viewed at 32.5 cm.  For those with 50 cy/deg of acuity who prefer to view it still closer, we could use still a bit more resolution.

So let’s consider the question of increased power consumption for supporting all of those extra pixels.  Without debate, there is more power required to support more pixels, but the power of the AP (including the GPU) consumes at least two orders of magnitude less power than that required by the display .   Display backlights are one of the larger consumers of power in smartphones, only surpassed by the radio.  The power used by 4G LTE is considerable.  Dual core high power processors are using more power, but still this is orders of magnitude less power than the display backlight.

Why is this?  It is because TFT LCDs are horribly inefficient.  Even at modest resolution like TVs, LCDs only transmit about 10% of the light from the backlight to your eye.  In higher resolution displays one is doing well to get 5% of the light out the front.  Where does all of this light go?  Half is wasted by the light absorbtion of the polarizers, more is absorbed by the opaque structures in the backplane electronics array, more is absorbed in the color filter array, still more is lost though back reflection at various interfaces of the many layers in the display. Saving half the power in the display backlight is much more important than doubling the power of the AP that consumes orders of magnitude less power.  As displays grow in diagonal, if the brightness is maintained, the power will increase as the square of diagonal!

Even so, we are always trying to reduce the processing power for PenTile technology, as small as this currently has become.  Eliminating one-third of the gate drivers helps, but this is offset by gates needed to perform our adaptive filtering and our dynamic backlight control.  Overall the power consumed by logic that is only used by PenTile is roughly the same as the power saved by eliminating drivers.  At some point, however, PenTile logic will be placed into the AP.  At that point it will be possible to drop the data rate by one-third which will substantially decrease logic power and at the same time reduce EMI associated with the display.  In the meanwhile, Android users have benefited from having a tool to monitor power consumption to see exactly what is the culprit in their phone.

There is currently, and for the near term, no other technology that saves as much display power as PenTile technology.  If you enjoy high resolution PenTile technology continues to be a good companion technology.

 

PenTile for 720 HD OLED Smartphones

With the introduction of the 4.65-inch 720 HD OLED, people have now figured out that Samsung is still heavily invested in using PenTile OLED technology for high resolution applications.  The reality is that this is the only way to achieve 300 dpi OLEDs.  When people try to compare this technology to other panels it is not possible to compare a PenTile OLED at this resolution to any other high resolution RGB stripe OLED for one reason.  Such RGB stripe OLEDs do not exist .  Such technology is not possible.

When people say that this is a low cost alternative, they have it entirely wrong.  It is not less expensive to make and there is no high resolution alternative.  We only wish it were lower cost, but so far that has not proven to be the case.  Yes, a 720P OLED could be made, but only if it were one-third larger diagonal, which no doubt would most likely be more expensive.   The use of PenTile technology for OLED has been to achieve high resolution for OLED, plain and simple.

One blog http://techcrunch.com/2011/10/20/the-scourge-of-pentile-returns-with-the-galaxy-nexus/

by Kevin Coldewey of Techcrunch  says, “..For me personally, it’s a deal-breaker sight unseen…”  How can someone who claims to be an expert criticize a technology without seeing it?  PenTile has been continually improved and now is being used at a level of dot pitch where it makes more sense than ever. Still Mr. Coldewey is quick to criticize without the benefit of looking at it with his own eyes.

In this same blog, Mr. Coldewey shows our diagram that demonstrates how it can get resolution with one-third fewer subpixels, but then asks, “Does it seem logical to you that a display can increase the number of pixels created by a number of sub-elements by a third and suffer no ill effect?”  First of all I should point out that Nouvoyance never said that there were no differences between RGB stripe and PenTile displays, but that we have designed them to work well with the human vision system to take advantage of the ability to discern high resolution for luminance.  The human vision system has far less resolution for chrominance, so any relative loss of chominance resolution by PenTile is of little impact.  In short, PenTile displays are designed to look virtually the same as RGB stripe displays when applied to high resolution formats.  Through the use of subpixel rendering, along with some very effective image processing algorithms, we have achieved the ability to make displays that have superb performance at high resolution.

The analogy would be image compression.  Does it seem logical that the electronics industry can achieve image compression, allowing high quality images with so much of the raw data removed?  Perhaps to the uninitiated it seems illogical, but to the well informed it is totally logical.  The same is the case for those who are well trained in the principles of imaging science when they fully grasp the principles of PenTile image processing  technology.

Again we are seeing people going down the path of counting dots and trying to discount the resolution that is published in the spec.  This has been covered many times in the past and can be reviewed on this blog http://pentileblog.com/?p=712 and http://pentileblog.com/?p=809 where we show how this panel meets the only industry spec for display resolution from VESA http://bit.ly/qLX9Xf .  I also have published  http://pentileblog.com/?p=778, a reference to an article by the industry icon, Alva Ray Smith, written in 1995, well before PenTile.  This article makes the case very clearly that pixels are not little squares of red plus green plus blue dots.  Instead, a pixel is a simply a point plus a reconstruction filter.  It is nothing more.  PenTile uses an area resampling methodology that uses such a reconstruction filter to bring the desired luminance to each and every pixel in the display.  Color resolvability, albeit less than luminance, also can be realized at this spec.  The human vision system can resolve far less accurately the position of color than luminance so it enables PenTile to be an engineering solution that is fit for use.

Perhaps the biggest and most valid criticism of PenTile technology has be pattern visibility since the pattern is one-third larger than that of RGB stripe.  As we get to these very high resolution formats such pattern visibility disappears.  It is only easy to see the differences between RGB stripe and PenTile through the use of magnifiers.  Yes it is different than RGB stripe, but it doesn’t matter.  One has to doubt the credibility of the pundits who are so quick to criticize PenTile before they even take their first look at these panels.

My hat is off to to Daniel P at PhoneArena.com http://bit.ly/nDAdaq who provided a well-studied and balance review of PenTile OLED in this application.  As he pointed out, we have been very open about the benefits and deficits of PenTile technology and will continue to do so.  We will however continue to provide corrections when the technology is falsely implicated in artifacts that are not caused by PenTile.

One valid criticism of these new panels is that the white point is a little too blue.  This is not a PenTile issue, but rather a design choice of the panel maker since such a bias toward blue favors the lifetime of an OLED panel .  This is true for both PenTile OLED and RGB stripe OLED, so it would be good if people would stop attributing this to being a PenTile artifact.  Likewise, there has been some criticism of color shift off axis for PenTile OLED.  Again this is not a PenTile artifact, but is a result of thin film interference in the OLED layers.  This would be the case with an RGB stripe OLED just as it is for PenTile OLEDs.

Another invalid criticism is that of banding .  That was an issue last year with the original Nexus One when 5-6-5 color depth was input into the 8-8-8 PenTile engine for certain SW applications.  These new products are, to the best of my knowledge, all 8-8-8, so there is no banding to be seen.  If people claim this is still present, they need to provide some evidence rather than just conjecture.

It is our impression that consumers will be delighted with the new PenTile OLED panels in the 720P format.  The industry is now coming into the sweet spot for PenTile technology.  Do yourself a favor and go look at this with your own eyes rather than taking the word of those with a predisposed bias and an anti-PenTile agenda.

Visual Adaption – How PenTile Technology Grows on You

I never ceases to amaze me what people can become used to.  One example would be orthodonture.  How can a mouth full of brackets and wires be tolerated by so many teenagers?  What begins as discomfort soon become part of the background experience that is barely noticed.

Experiments with more radical perturbations have had surprising results.  People wearing lenses that invert images can adapt to this radical change in perception and see rather normally over time.  In fact, the removal of these lenses leads people to believe that they are now seeing normal images as inverted.

Adaption can also play a role in display technology.  CRTs had very evident horizontal raster lines which people stopped seeing over the years.  In the 1990s when CRTs were first being replaced with LCDs it was apparent to so many people that the LCDs were arranged with vertical color stripes which were far more distinct than the horizontal raster lines of CRTs.  Many complained that these lines were bothersome.  In time, however, the worst of critics adapted to these stripe artifacts for LCDs and no longer saw them.  What happened to the lines that were so bothersome only a short time before?

The fact is that the human vision system and the human brain is capable of developing filters for those portions of an image which are always there, and learns to look strictly at only the data that is being updated.  Such an adaption filter can be very helpful to remove these sources of annoyance.

For PenTile there is a pattern visibility that is different than the patterns seen in RGB stripe displays.  That which can initially be bothersome doesn’t change with the image data, so here again the eyes and brain are capable of developing filters that remove the pattern visibility of PenTile and allow the user to see only the image information that is changing.   I have seen such references repeatedly in recent weeks.  People comments generally sound like, the pattern in PenTile bothered me when I first got the phone, but now I don’t notice it at all unless I go out of my way to look for it in an image.   This is simply adaption.

TopazAaron

At first you will noticed the patterns in the whites and stuff. (I actually liked it) but anyway. after a while of you using this device. the screen grows on you. I personally lost site of the patterns. so its like there not even there. And this screen is freaking bright. i have mine set on %30 and its just as bright as my sisters inspire 4g on full brightness.

but to me i love it.

I’m sure you wont be disapointed. I watch netfilx alot and it doesn’t bother me at all. its actually nice.

Vision scientists have long been aware of this phenomenon.  To understand this in more detail you can check out this link  http://bit.ly/qa7sIU   Here it says, “…If you stare at a pattern for a long period of time (usually 1 min is sufficient) the visual system becomes adapted. The processes underlying adaptation are not fully understood. Adaptation may be passive (neurones become fatigued) or active (recalibration). However, what is clear is that adaptation to a high contrast pattern has the result of making it more difficult to see a low contrast pattern…”

Not everyone adapts so readily, but most people will adapt given the time and opportunity.  Given that PenTile RGBW s is the most significant savings that can be afforded a smartphone, many have felt that it is worth the wait to allow adaption to occur.  Those who have done so have appreciated the benefits of  superior outdoor viewability and much bright displays without the penalty of short battery life.

 

Many Beginning to Appreciate the Value Proposition for PenTile

It has been interesting to read the wide variety of blogs that have opinions about PenTile technology.  We recognize that the technology is not a one-for-one replacement for RGB stripe, but rather a methodology to preserve resolution while achieving better than average brightness and long battery life.  Many have noticed that it works far better outdoors than other phones.  This is largely due to the white subpixel and improved aperture ratio.  Others have found that when they stop looking for the differences they stop seeing it.  There are, however, still a few who remain unconvinced.

Here is an interesting string that shows how divergent the opinion is on this topic:

http://forum.xda-developers.com/archive/index.php/t-1262518.html

Recently I have noticed some bloggers going back to the statement that PenTile technology has being dropped by Samsung in favor of RGB stripe http://www.tested.com/news/droid-bionic-vs-htc-sensation-4g-vs-samsung-galaxy-s2/2855/That simply is not the case.  Samsung continues to manufacture many PenTile OLED and PenTile RGBW LCDs.  The reason for the choice of RGB stripe for the OLEDs in the Galaxy S2 are because a WVGA display in larger than 4-inch diagonal goes below the dpi that is recommend for PenTile in phone applications and may even look pixelated for RGB stripe http://pentileblog.com/?p=444.  For higher dpi you may see more new PenTile OLED and PenTile RGBW products from Samsung in the future where PenTile display still remain an enabler.  However, we fully expect that for future products, where the dpi is below our recommended minimum, that RGB stripe displays will be used.

 

 

Highest Resolution PenTile Panel in a Smartphone

I just got my hands on what is currently the highest resolution PenTile panel with pixels at 325 dpi. This resolution is very similar to the dpi in an iPhone 4.  It is  in a smartphone from a major brand supplier that is not Motorola.

As it turns out, this display is a PenTile RGBW LCD rather than a PenTile RGBG OLED.  I measured the white luminance at about 400 nits.

Any guesses from the phone experts which phone this might be?